-
Aurathrax the Radiant
Person · Northern
The ancient silver dragon who lived among the Builders and remembers everything - the keeper of the north.
-
Bandit
Creature
A common roadside robber - desperate, armed, and dangerous in a pack.
-
Black Dragon
Creature
A cruel, proud wyrm of ruined towers and corroded castles - its acid breath eats the proud works of men hollow.
-
Fire Elemental
Creature
Living flame given shape and hunger - a roaring spirit of pure fire that ignites all it touches.
-
Giant Rat
Creature
A rat grown to the size of a dog - the cellar-vermin of the Reach, dangerous in numbers.
-
Humans
Person
The adaptable folk who hold most of the Reach's cities and fill the ranks of the Cathedral.
-
Ogre
Creature
A hulking, dim-witted brute twice the height of a man - all strength and appetite, little sense.
-
Skeleton
Creature
Old bones stirred to a mockery of life - not a thing that wanders, but a thing that is RAISED.
-
The Age of the Builders
Event
The lost golden age before the Cataclysm, when the Builders raised a world of wonders now fallen to ruin.
-
The Arcane
Term
The working of the world's own structure - magic that draws on nothing in the heavens, only the bones of creation.
-
The Arkenfall
Event
The ancient catastrophe - the fall of the Builders - that tore the Gulf and set the Hold to failing.
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The Cathedral of the Radiant Flame
Faction
The dominant church of the Reach; devotion to the Living Sun as a wall against the dark. Answer: RESIST.
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The Emerald of the Crown
Item
One of the seven lost jewels of the Obsidian Crown - the green stone, said to open the eyes to hidden and distant things.
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The Green March
Place · Southern
A temperate borderland in the southwest of the Reach; the first region the party walks.
-
The Living Sun
Term
The warm, true sun of the Reach; source of light, life, and Radiant magic.
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The Lorekeepers
Faction
The ancient order of scholars who watch the world and write down what they see - keepers of memory across three thousand years, that no age be wholly lost again.
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The Reach
Place
The great island where Arkenfall takes place, roughly 500 miles across.
-
Aurelian
Place · Central
The capital of the Reach, a coastal city in the Central region.
-
Bandit Archer
Creature
The bow at the back of the ambush - the reason you never see the whole band at once.
-
Brindleford
Place · Southern
A modest market town in the Green March; the party's first settlement and safe harbour.
-
Elves
Person
The long-lived and arcane-attuned, who remember older workings and carry the arcane in their blood.
-
Ghoul
Creature
A ravenous corpse-eater of the rare cursed places - quick, vicious, and hungry for the living.
-
Green Dragon
Creature
A deceitful forest wyrm whose breath is a rolling cloud of killing chlorine gas.
-
Ogre Brute
Creature
A larger, meaner ogre that has fought and won its way to the top of its kind.
-
Osskarr the Fen-Crowned
Creature · Southern
The great Bone Dragon of the Ashen Marsh - a living wyrm crowned amid a hall of bones, king of his drowned domain.
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The Athenaeum
Place · Western
The great library of the Lorekeepers at Velmoryn - the accumulated memory of three thousand years, kept in stone against another forgetting.
-
The Cataclysm
Event
The world-ending disaster that shattered the Builders' age and tore open the Gulf - the fall from which the world has never recovered.
-
The Dark Sun
Term
A second sun that gives no light, only the Drawing; ringed by the Crown of Fire.
-
The Diamond of the Crown
Item
One of the seven lost jewels of the Obsidian Crown - the white stone of swiftness, granting speed and the gift of acting first.
-
The Divine
Term
Magic drawn from the heavens - and therefore divided, for there is more than one light in the sky of the Reach.
-
Water Elemental
Creature
A living surge of water - a spirit of the deep that drowns, batters, and cannot be cut.
-
Wild Dog
Creature
Feral pack-hunters of the roadsides and ruins - cowardly alone, deadly in numbers.
-
The Order of the Long Return
Faction
The militant arm of the Unmakers; those who would actively hasten the Drawing rather than merely accept it.
-
Bandit Captain
Creature
The hard hand that holds a band of cutthroats together - skilled, armored, and worth a bounty.
-
Blue Dragon
Creature
A proud desert wyrm whose breath is a lance of searing lightning.
-
Dwarves
Person
The deep-folk of the Iron Hills - stubborn, armored, and resistant to magic and poison.
-
Earth Elemental
Creature
A spirit of living stone and soil - slow, near-unstoppable, and crushing.
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Ghast
Creature
A greater ghoul, fouler and stronger - the cunning, reeking lord of a corpse-haunt.
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Lord Veyr Mourn SPOILER 3
Person
A master necromancer who guards the Obsidian Crown on its far island - and the living dragon that wards it with him.
-
Matthias the First Keeper
Person
The founder of the Lorekeepers - who, amid the ruin of the Cataclysm, resolved that the world's memory would never be wholly lost again.
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Ogre Champion
Creature
The mightiest of its kind - an ogre grown to terrible size, ruling lesser brutes by force.
-
Radiant Working
Term
The divine art of the Living Sun - healing, blessing, warding, and standing against the Dark. The Cathedral's power.
-
The Amber of the Crown
Item
One of the seven lost jewels of the Obsidian Crown - the golden stone of consequence, sharpening every blow into the next.
-
The Drowned Kingdom
Event
The eighth kingdom of the Reach, swallowed whole when the Cataclysm tore open the Gulf - lost beneath the waters of the storm.
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The Greyfallen
Faction
A quiet moon-faith of grief and acceptance; they tend the dying and refuse both fighting and hastening the end. Answer: MOURN.
-
The Pale Sister
Term
The moon of the Reach; she makes no light, but reflects both the Living Sun and the Crown of Fire.
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The Ruined Watchtower
Place · Southern
A collapsed watchtower above Brindleford; the first dungeon, and where the Mercury Point is recovered.
-
Velmoryn
Place · Western
The great scholarly city of the Western Reach, home to the Athenaeum.
-
Wolf
Creature
The true wolf of the Reach's forests and hills - a disciplined pack-hunter, and no mere dog.
-
Kharzulan the Skybreaker
Creature
The great blue dragon of the deep desert - a storm given scales, ruling the dunes from beneath the sand.
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Air Elemental
Creature
A living whirlwind - a swift, near-invisible spirit of wind that buffets, blinds, and hurls.
-
Caelvarro the Watcher
Person
The Lorekeeper who first noticed the Crown of Fire around the Dark Sun was changing - and began the long count of it that the order keeps to this day.
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Ghost
Creature
The lingering spirit of one who could not rest, bound to the place of its grief or its death.
-
Giant Bat
Creature
A bat with the wingspan of a man, roosting in caves and ruins - blind in the light, deadly in the dark.
-
Half-Ogre
Creature
The brutal get of ogre and humankind - strong as a brute, cunning as a man, and at home among raiders.
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Halflings
Person
The small, quick, and absurdly lucky - underestimated everywhere, and fortunate beyond all reason.
-
Ice Dragon
Creature
A white wyrm of the frozen heights whose breath is a blast of killing cold.
-
Pirate
Creature
A seaborne brigand of the Western Coast and the Island Seas - bandit, sailor, and killer.
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The Drawing
Term
The cosmic pull of the Dark Sun, dragging the world slowly toward nothing.
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The Failing of the Hold SPOILER 3
Event
The slow truth behind three thousand years of decline - that the Builders' great working has been failing since the Cataclysm broke it.
-
The Gulf
Place · Central
A vast body of water torn open in the Cataclysm, crowned by an eternal storm. A single ruined island lies hidden at its heart.
-
The Opal of the Crown
Item
One of the seven lost jewels of the Obsidian Crown - the shifting stone of balance, granting resistance and deep steadiness.
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The Unmakers
Faction
The public arm of a movement opposed to the workings; the Order of the Long Return is its militant arm.
-
The Unmaking
Term
The divine art of the Dark Sun - the drawing-down of the pull toward nothing. The source the Necromancer drinks from.
-
Frostvayne
Creature · Northern
The great ice dragon of the northern wastes - hoarder of an ancient power buried in the frozen dark.
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The Crown of Fire
Term
The ring of fire blazing around the rim of the Dark Sun.
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Ettin
Creature
A two-headed giant-kin - twice the watchfulness, twice the appetite, and impossible to take by surprise.
-
Giant Frog
Creature
A frog the size of a hound, lurking in marsh and pond - patient, then sudden.
-
Gnomes
Person
The tinkers and lore-keepers, drawn to both arcane study and the divine mysteries.
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Ooze
Creature
A creeping mass of living acid - mindless, slow, and dissolving everything it touches.
-
Pirate Bosun
Creature
The captain's enforcer aboard a pirate ship - the fist that keeps a murderous crew in order.
-
Shadow
Creature
A hungry stain of darkness that was once a soul - it drains the strength and the light from the living.
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Silvane the Discerning
Person
The Lorekeeper who laid the long records side by side and showed that the three workings of the divine track the three lights of the sky.
-
The Hold SPOILER 2
Term
The Builders' great working that resists the Drawing; now failing.
-
The Long Fall
Event
The three thousand years since the Cataclysm - a slow age of decline, in which the survivors rebuilt a lesser world among the ruins of a greater.
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The Ruby of the Crown
Item
One of the seven lost jewels of the Obsidian Crown - the red stone of force, lending strength to every blow.
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The Veil
Term
The divine art of the Pale Sister - a mingled, two-natured magic of easing, stilling, warding, and passage, neither wholly of life nor death.
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The Volcano Arc
Place · Central
Seven volcanoes set along a ragged mountain arch through the interior of the Reach.
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Vorthanak
Creature · Northern
The great red dragon of the Frostspire - vast, fire-breathing, and driven to madness by the thing it hoards.
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Workings
Term
The term for magic in the Reach.
-
The Seven Points SPOILER 1
Term
Seven cosmic artifacts the party gathers across the Reach; each a domain of power with a shadow.
-
Vyrmordax the Caustic
Creature
An ancient black dragon lairing in an acid-eaten fortress - one of the two guardians of the Obsidian Crown.
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Corsair
Creature
A disciplined raider of the deep water - more soldier than pirate, sailing the approaches to the Gulf.
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Dragonkin
Person
The rare blood of wyrms - tall, strong, scaled against fire, proud and conspicuous.
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Gelatinous Cube
Creature
A transparent cube of living acid that fills a corridor and engulfs all it meets - near-invisible until too late.
-
Giant Lizard
Creature
A monitor grown to the size of a horse, sunning on warm rock and hunting whatever it can catch.
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Specter
Creature
A spirit of pure hatred for the living - it flies, it passes through walls, and its touch withers.
-
The Obsidian Crown SPOILER 3
Term
The relic named in the game's title - a physical keystone sought across the Reach. Its full nature is sealed.
-
The Onyx of the Crown
Item
One of the seven lost jewels of the Obsidian Crown - the black stone, most feared of the seven, said to darken the soul of any who bear it.
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The Seraphine
Person
The radiant heralds of the Living Sun, named by the Cathedral as angels - though what they truly are is not settled.
-
Troll
Creature
A gangling, ravenous horror whose wounds knit shut as fast as they are made - only fire keeps it down.
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Veshrin the Forsworn
Person
A Lorekeeper of several hundred years past who sealed his great Tome and vanished from his post - long judged a deserter who broke his keeper's vow.
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Cave Troll
Creature
A massive, stone-grey troll of the deep dark - blind, regenerating, and monstrously strong.
-
Giant Crab
Creature
A crab the size of a cart, armored and pincered, haunting tide-pools and sea-caves.
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Siren
Creature
A beautiful, deadly singer of the reefs whose song lures ships and sailors to their drowning.
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The Builders
Person
The vanished makers of the Hold and the great workings of the elder world. Arkenfall is named for their fall.
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The Drowned Eighth Kingdom SPOILER 3
Place · Deep
The lost eighth kingdom, drowned when the Gulf tore open. Only its volcano remains - a ruined island hidden at the heart of the storm.
-
The Sapphire of the Crown
Item
One of the seven lost jewels of the Obsidian Crown - the blue stone of the mind, granting mastery of will and freedom from fear.
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Thomas
Person
The Lorekeeper of the present day, who keeps the watch and the record as a hundred generations have before him.
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Water Weird
Creature
A malevolent serpent of animated water lurking in pool and cistern, striking to drag prey under.
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Wraith
Creature
A robed figure of cold and shadow - a powerful death-spirit that drains life and commands lesser dead.
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Forest Wraith
Creature
A green-shadowed death-spirit bound to a corrupted wood - the grief of a poisoned forest given form.
-
Giant Spider
Creature
A venomous hunting spider the size of a hound, webbing the dark corners of forest and ruin.
-
Goblin
Creature
A small, vicious, cowardly raider that swarms in numbers and flees when the tide turns.
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Mimic
Creature
A shapeshifting predator that disguises itself as treasure - the chest that bites back.
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Stone Troll
Creature
A troll with hide like rough granite - slower to wound, just as slow to die, and turned to stone by the sun.
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Cave Spider
Creature
A pale, swift spider of the deep places - smaller than its forest cousin, but its venom is worse.
-
Cloaker
Creature
A predator that hangs disguised as a cloak or a patch of shadow, then smothers its prey.
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Frost Troll
Creature
A white-furred troll of the Frostspire - it shrugs off cold, regenerates, and only fire brings it down.
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Goblin Raider
Creature
A goblin blooded in war - bolder, better-armed, and the backbone of a warband.
-
Ice Wraith
Creature
A spirit of the killing cold, haunting the Frostspire heights - it strikes by night and freezes the blood.
-
Fire Troll
Creature
A troll of the volcanic deep whose blood runs like embers - the rare troll that fire cannot stop.
-
Giant Centipede
Creature
A segmented horror as long as a man is tall, poisonous and fast, infesting marsh and ruin.
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Goblin Archer
Creature
The skulking bowman of the warren - poor shots alone, murderous in a massed volley.
-
Roper
Creature
A cave-dweller disguised as a stalagmite, dragging prey in with sticky tendrils to its toothed maw.
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Sand Wraith
Creature
A death-spirit of the Desert of Glass, risen from those the desert swallowed - it haunts the dunes and ruins.
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The Fighter
Person
The sword and the shield - no magic, no tricks, just the wall the party stands behind.
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Goblin Shaman
Creature
The warren's spell-caster - crude magic, vicious curses, and the spine that stiffens a warband.
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Ice Ogre
Creature
A blue-skinned ogre of the frozen heights - slower, hardier, and at home where men freeze.
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Piercer
Creature
A ceiling-dweller disguised as a stalactite, dropping like a spear onto whatever passes below.
-
Reef Crawler
Creature
An armored, many-legged scavenger of the coastal shallows and sea-caves.
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The Paladin
Person
The oath-bound - armored melee fused with divine power, a bulwark against the Drawing and those who serve it.
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Wight
Creature
A barrow-dead warrior whose will outlasted its flesh - it guards its tomb and hates the living warmth.
-
Wyvern
Creature
A lesser dragon-kin - winged, two-legged, and armed with a venomous stinging tail.
-
Darkmantle
Creature
A cave-creature that snuffs out all light and drops to smother its prey in sudden darkness.
-
Goblin Boss
Creature
The biggest, meanest goblin in the warren - it rules by fear, and its death scatters the rest.
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Grave Wight
Creature
A greater barrow-lord, its will grown vast in the long dark - master of a whole tomb of the risen dead.
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Hill Giant
Creature
A crude, boulder-throwing giant of the uplands - the smallest of true giants, and the most common.
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Hydra
Creature
A many-headed reptilian horror of the marsh and deep water - cut off one head and two may grow.
-
Rock Crawler
Creature
A boulder-shelled deep-dweller of the Iron Hills - slow, near-impervious, and hard to kill.
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The Rogue
Person
The shadow - locks, traps, and a dagger in the dark; the one who makes dungeons survivable.
-
The Veilweaver
Person
A rare caster who works the Pale Sister's mingled light - a mournful keeper of the boundary between living and dead.
-
Glass Scorpion
Creature
A translucent desert scorpion the size of a war-dog, near-invisible in the Desert of Glass.
-
Kobold
Creature
A small, scaly tunnel-dweller - individually feeble, collectively cunning, and fond of traps.
-
Sea Serpent
Creature
A vast coiling wyrm of the deep sea - the terror of every sailor on the Island Seas.
-
Skeletal Knight
Creature
The risen bones of a warrior, still armored and still skilled - a Skeleton that remembers how to fight.
-
Stirge
Creature
A blood-draining flying pest of marsh and cave - small, but they come in clouds.
-
Stone Giant
Creature
A grey, reclusive giant of the high cliffs - a deadly thrower of stones, and best left undisturbed.
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The Ranger
Person
The pathfinder - a ranged specialist and master of the wild, the party's eyes in the wilderness.
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Frost Giant
Creature
A towering raider of the frozen north - cruel, cold-blooded, and a warrior where lesser giants are brutes.
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Giant Snake
Creature
A constrictor long enough to swallow a man, coiling in marsh, jungle, and ruin.
-
Kobold Miner
Creature
A kobold of the digging-crews - tunneling through the Iron Hills, dangerous mostly in their warrens.
-
Shrieker
Creature
A giant fungus that screams at light and motion - harmless itself, but it summons what isn't.
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The Monk
Person
The ascetic - unarmored and unarmed, who turns discipline itself into a weapon.
-
Bone Dragon
Creature · Southern
A kind of dragon that lairs among the bones of its kills - named not for its body but for the charnel halls it builds.
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Dragon Turtle
Creature
An immense armored sea-beast whose shell is mistaken for an island and whose breath boils the sea.
-
Fire Giant
Creature
A smith-warrior giant of the fire-mountains - black-skinned, flame-forged, and disciplined in war.
-
Giant Poisonous Snake
Creature
A viper grown large and quick, whose bite kills where the constrictor's coils only crush.
-
Kobold Trapper
Creature
The cunning hand behind a kobold warren's deadly snares and deadfalls.
-
Revenant
Creature
A corpse risen by sheer force of vengeance - it returns from death to hunt the one who wronged it.
-
The Bard
Person
The voice - songs that hearten allies and unmake enemies, and a silver tongue that opens doors.
-
Treant
Creature
A living tree of the old forest - slow, ancient, and a peaceful guardian unless its wood is wronged.
-
Corrupted Treant
Creature
A treant twisted by blight or dark working into a thing of malice - the forest's guardian turned against it.
-
Death Knight SPOILER 1
Creature
A fallen warrior raised whole in mind and might, wielding the Unmaking in service of the Dark Sun.
-
Forest Dragon
Creature
A green-scaled wyrm grown wholly into the deep wood - cunning, camouflaged, and territorial.
-
Giant Scorpion
Creature
A black desert scorpion the size of an ox, all claws and venomed sting.
-
Kobold Scout
Creature
The warren's eyes - quick, quiet, and gone to raise the alarm before you knew it was there.
-
Mountain Giant
Creature
The largest of the giant-kin - a living landslide, slow and dull but nearly unstoppable.
-
The Wizard
Person
The artillery - the deepest and most powerful arcane caster, and the most fragile thing in the party.
-
Cloud Giant
Creature
A proud, aloof giant of the high peaks and thin air - noble, dangerous, and rarely seen below the clouds.
-
Giant Toad
Creature
A warty marsh-toad the size of a calf, with a tongue that drags prey down its gullet.
-
Kobold Slinger
Creature
The warren's ranged fighter - a sling, a pile of stones, and the high ground.
-
Swamp Dragon
Creature
A squat, foul wyrm of the deep marsh - less majestic than its kin, no less deadly.
-
The Cleric
Person
The hand of faith - the party's lifeline of healing, blessing, warding, and calling the fallen back from death.
-
Vine Blight
Creature
A mass of animated, strangling vines given a malevolent will - the creeping rot of a sick forest.
-
Mordriss Greenmaw
Creature
The great green dragon of the deep forest - a schemer of legend, named in the hush of the woods.
-
Bog Lurker
Creature
A muck-cloaked horror of the Ashen Marsh that erupts from the mire to seize and drown the unwary.
-
Giant Wasp
Creature
A wasp the size of a hawk, whose sting paralyzes - and whose nest is a horror.
-
Gnoll
Creature
A savage hyena-headed raider of the dry country, running in cackling, ravenous packs.
-
The Deep Tyrant
Creature
A monstrous brute that rules the deepest halls of the Iron Hills - a guardian of something old and important.
-
The Spellblade
Person
The arcane gish - a warrior who weaves a limited arcane art into the fight, in armor, mid-swing.
-
Giant Fire Beetle
Creature
A deep-cave beetle that glows with its own cold light - harmless enough, prized by miners.
-
Hobgoblin
Creature
The goblin-kin's disciplined soldier - larger, armored, and frighteningly organized.
-
The Bishop
Person
The keeper of both keys - the only caster who wields arcane and divine alike.
-
Will-o-Wisp
Creature
A drifting light of the night marsh that lures travellers off the safe path to their deaths.
-
Giant Octopus
Creature
A many-armed terror of the deep coast, dragging the unwary down from the rocks and decks.
-
Hobgoblin Captain
Creature
The iron will at the head of a hobgoblin company - a true commander, not a brute.
-
Sea Cave Lurker
Creature
A tentacled ambusher of the flooded coastal caves, reaching out of the dark water to drag prey under.
-
The Necromancer
Person
The death-arcanist - raising minions, draining life, and commanding the very dead that others repel.
-
Duergar
Creature
The grey dwarves of the deep dark - a sundered kin, grim, cruel, and hostile to the surface folk.
-
Reef Horror
Creature
A many-tentacled monstrosity of the deep reefs, lashing the decks of ships that stray too near.
-
Dark Elf Scout
Creature
A silent skirmisher of the elf-kin gone down into the dark - the eyes and blades of the deep.
-
Mirage Stalker
Creature
An illusory predator of the Desert of Glass that hunts from within the shimmer of the heat-haze.
-
Venom Beast
Creature
A nameless marsh-predator dripping with poison - fast, vicious, and best avoided entirely.
-
Banshee
Creature
A wailing spirit of sorrow whose keening scream can stop a heart - the grief of a place made deadly.
-
Cave Bear
Creature
A vast, shaggy bear of the deep caves and cold hills - territorial, and nearly unstoppable when roused.
-
Drow
Creature
The dark elves who have given themselves to the Unmakers - the deep kin turned to the Dark Sun's cause.
-
Giant Bear
Creature
A bear grown to monstrous size, the apex predator of the northern forests and hills.
-
Scout
Creature
A skirmisher and outrider - lightly armed, quick, and the first sign of a larger force.
-
Dire Wolf
Creature
A wolf the size of a pony, pack-leader and apex hunter of the deep forests.
-
Warrior
Creature
A trained fighting man - the rank-and-file of any organized hostile company.
-
Ice Wolf
Creature
A white wolf of the Frostspire, its frost-touched bite chilling as it tears.
-
Veteran
Creature
A hardened soldier who has survived many fights - the steel core of an enemy line.
-
Giant Boar
Creature
A tusked forest brute that charges first and never reconsiders.
-
Zealot
Creature
A fanatic who fights without fear of death - faith, or madness, in place of sense.
-
Swarm of Rats
Creature
Not one rat but a living tide of them, flowing through the dark and stripping what it covers.
-
The Highland Warlord
Creature
The brutal chieftain who has united the broken clans of the Shattered Highlands under one bloody banner.
-
Swarm of Bats
Creature
A blinding, shrieking cloud of bats that fills a cavern and fouls every torch and bowshot.
-
Unmaker Acolyte
Creature
The lowest initiate of the faith of the Dark Sun - a robed fanatic with the first stirrings of dark power.
-
Swarm of Insects
Creature
A biting, stinging cloud of marsh and ruin - small mouths in unsurvivable numbers.
-
Unmaker Adept
Creature
A practiced wielder of the Unmaking - the working core of an Unmaker cell, dangerous and devout.
-
Swarm of Spiders
Creature
A flood of small venomous spiders pouring from a broken nest - a carpet of bites.
-
Unmaker Hierophant
Creature
A high priest of the Dark Sun - a master of the Unmaking and a leader of the faith's darkest work.
-
Long Return Zealot
Creature
A militant fanatic of the Order of the Long Return - a warrior who would hasten the end of all things.
-
Long Return Templar SPOILER 3
Creature
An elite knight of the Order of the Long Return - the militant faith's heaviest and most dangerous blade.